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Messages - Leirosa

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1
News / Chinese Opera, Collette's Garments and More
« on: October 18, 2017, 01:09:26 AM »
New Additions (All Female Races):
- Pink Chef, Sweat Shirt from King Collette 2

New Additions (All Male Races):
- Black Private School Uniform, Chinese Opera, Sweat Shirt from King Collette 1 and 2

Updated Images (Male Sylph, Human, Sprite):
- 18th Century (+Wig), American GI (+Helmet), Bumblebee (+Wings), Knight (+Helmet, Sword)

Thanks again to Plebs (29) and Juliet. (8) of Pandora for modeling even more costumes for the site! With this update we finally have pics of the Male version of the Chinese Opera Costume, which up until now was the oldest costume on either of the missing lists.

There is also another update pending with more male costumes, which should be up sometime later this week.





2
News / Female Sylph Armor Sides
« on: September 10, 2017, 01:58:41 PM »
Having the desire to do another update, but not having any new model offers, I remembered a set of screenshots I took many years ago, but never edited.

At some point in 2011, I had intended to add side images to the Female Sylph armor section, and took a large number of side pics of the armors I had modeled. But, due to other priorities IRL, I ended up scrapping the idea, and in the end I only added side pics for Robes onto the site (minus 60 and HLA robes, which by that time had been upgraded).

Anyways, those side pics have now been added onto the images in the Female Sylph armor sections. This includes 10-55 Clothing, HA, and LA, as well as 10-50 Dancewear and 60 Dancewear. However, I have no plans to add side pics to other sections, due not only to time considerations, but also needing the original models (or exact lookalikes).

This should be the last of the unused pics in my archives.

3
News / Re: Large Female Costume Update
« on: September 09, 2017, 12:45:39 AM »
Fairy II / Tinkerbell II (missing headgear)

Block Saint Armor / Russian III (missing hat)

4
News / Large Female Costume Update
« on: September 09, 2017, 12:44:04 AM »
New Additions (All Female Races):
- Block Saint Armor, Fairy II, Green Saint Armor, Magical Pupu, Russian II, Russian III (missing hat), Tinkerbell II (missing headgear), Tinkerbell III

Special thanks to HollieKaye (32) of Pandora for modeling this large batch of costumes for the site, totalling more than half of the missing female costumes.




Check the replies to this post here to see the additional group 4-race pics.

5
News / Block Saint Armor, Dark Angel, Purple Alice
« on: September 07, 2017, 01:17:49 PM »
New Additions (All Female Races):
- Alice(Purple)

New Additions (All Male Races):
- Block Saint Armor, Dark Angel

Thanks to Extinct (8) and Moonie (4) of Pandora for modeling these costumes for the site.




6
News / Re: Kickstarter Costumes and more
« on: September 04, 2017, 03:51:45 PM »
Frozen Costume / Lava Costume

Sweatshirt from King Collette I / Mr Rabbit Costume(Purple)
 
Mr Rabbit Costume(Orange) / Mr Rabbit Costume(Yellow)

7
News / Kickstarter Costumes and more
« on: September 04, 2017, 03:39:25 PM »
New Additions (All Female Races):
- Down-filled Coat II, Frozen Costume, Lava Costume, Sweat Shirt from King Collette 1

New Additions (All Male Races):
- Down-filled Coat II, Fairy II, Frozen Costume, Lava Costume, Mr. Rabbit(Orange), Mr. Rabbit(Purple), Mr. Rabbit(Yellow)

Special thanks to Plebs (28) and Juliet. (16) of Pandora for modeling these costumes for the site. This is a special update, as it marks the first large scale photoshoot in over 5 years, and is also the first update in a very long time to have been processed in a timely fashion.

This update includes the Lava and Frozen Costumes, exclusive kickstarter costumes of which only 6 of each are said to exist on the server. Thanks also to the owners of these costumes who very graciously allowed them to be used for this shoot.




Check the replies to this post here to see the additional group 4-race pics.

8
News / Costume of Fantasy Musical Score
« on: September 01, 2017, 10:59:09 PM »
New Additions (All Female Races):
- Costume of Fantasy Musical Score

Thanks to the anonymous model who modeled this for me over two years ago (oops). At least it's up now..

The missing lists and modeling info page have also been updated.




9
News / Image Viewing Update
« on: August 30, 2017, 08:09:19 PM »
I've made an attempt to modernize the way large images are viewed on this site by implementing a lightbox script.

Previously, when you clicked on one of the thumbnails to see the full size image, it would open the image in a new tab, but this method has felt increasingly outdated, and also very impractical when viewing on a mobile device. So, I've replaced this obsolete method with something a little more modern and convenient.

Now when you click to open the larger image, it will open the image on top of the page in a lightbox, and you can go through each of the images in that gallery by pressing the next and previous buttons (you can also swipe or press left or right on the keyboard to go back and forth). Clicking/tapping anywhere outside of the image will close it.

I tested on a few browsers and it seems to work fine, but please let me know if you run into any issues, or encounter missing or incorrect images.

10
News / Re: 2 and a Half Year Late Update #2: Male Costumes
« on: February 24, 2015, 10:03:31 PM »
Green Mecha Armor / Pink Mecha Armor


Ancient Warrior / Summer Beach Bathers II


11
News / 2 and a Half Year Late Update #2: Male Costumes
« on: February 24, 2015, 10:00:12 PM »
New Additions (All Male Races):
- Ancient Warrior(with Helmet), Green Mecha Armor, Pink Mecha Armor, Ranger, Reindeer, Silver Roman Armor, Summer Beach Bathers II, Sushi Chef

New Additions (Male Sylph, Human, Sprite):
- 18th Century(no Wig), American GI, Knight(no Helm or Sword)

This update is thanks to a group of very special anonymous contributors who helped gather up as many costumes as possible in the final days of Aeria Domo, in the hopes helping me to get my costume galleries as complete as possible before the end.  I never intended to put off running this update so long, but anyways here it is at long last. Thanks also to Ittoujuu(1) for modeling the Sushi Chef costume.

With this update, I've finally cleared the backlog of unedited images that I took before the end of Aeria, but hopefully there will be many more fresh updates to come in the future. I might also make some minor changes and small improvements to the site here and there from time to time.

---

Suba Games' English DoMO Closed Beta is currently in full swing, and if you are interested you can still join in. More information is available here, and there is a detailed FAQ as well. A directory of third-party sites where CB keys are available is located here.





Check the replies to this post here to see the additional group 4-race pics.

12
News / Suba Games' English Domo CB.. And 2 and a Half Year Late Update #1
« on: February 10, 2015, 10:35:03 PM »
New Additions (All Male Races):
Lv68-70 HA (Upgraded 60 HA) (Syl | Hum | Shu | Spr), Lv62-70 HA (Upgraded HLA HA) (Syl | Hum | Shu | Spr), Lv68-70 LA (Upgraded 60 LA) (Syl | Hum | Shu | Spr), Lv68-70 Clothing (Upgraded 60 Clothing) (Syl | Hum | Shu | Spr), Lv62-70 Clothing (Upgraded HLA Clothing) (Syl | Hum | Shu | Spr), Lv68-70 Dancewear (Upgraded 60 Dancewear) (Syl | Hum | Shu | Spr), Lv62-70 Dancewear (Upgraded HLA Dancewear) (Syl | Hum | Shu | Spr), Lv68-70 Robes (Upgraded 60 Robes) (Syl | Hum | Shu | Spr)

Extra Extra special thanks to Ittoujuu (32) for modeling all these armors and providing me the opportunity to complete my gallery of Male armor sets (and AKFrost for helping to make this possible). These pictures were taken the day before Aeria Domo closed, and although I intended to edit and post them way back then, somehow it never happened until now. I apologize for this lapse, but at least you can enjoy them now.

I have also given the site a good once over and refresh, updating things where I could and removing outdated info (the Links page in particular was written in 2009 and never updated again, this has been dealt with). I also added some links to useful websites on the sidebar at the bottom.

There is another update I still need to address, containing a large batch of Male costume images which were taken around the same time (you can see which ones will be included in the male missing list, update pending section). This might be up in a week or so if things go well. I am also planning to standardize all the costume names on this site to the list on Domo Wiki, which has the last known 'official' names for them, to prevent potential confusion. I may include the alternative name in parentheses if it fits within the space available.

----

Lastly, Suba Games has licensed a new English version of Domo, starting with a Closed Beta that will begin on Friday, February 13th, at 5pm EST. Closed Beta has been stated to last approximately 3 weeks. More information is available here, and there is a detailed FAQ as well. A directory of third-party sites where CB keys are available is located here.

 


 


13
FWO General Discussion / Re: FWU/FCO MOB DATABASE SUGGESTION
« on: January 01, 2014, 01:21:05 AM »
Hi there,

I think you are also one of the first members in years that is not a spam bot to be deleted (I can only think of one other in the last year who was not). I received the message that you registered, and came over to check.

Mob information was one of the things I had planned to put on the site at one point, but I was just too lazy to type it all up or organize it, and I am not capable of making a decent database even with a full list of mob data. What I can give you is a bunch of evaluate pics of mobs that I took years ago on SRO when I intended to add the section on the original version of this site, but pretty much all of them are of mobs below 100 (due to personal character level limitations at the time).

Generally I found people were not much interested in mob stats- mostly they want the drop information, which I unfortunately don't have a way to provide; so I never ended up spending the effort to put the section together.

Evals.rar, 4.7mb

14
News / DoMO Guide Archives
« on: July 09, 2013, 12:03:14 AM »
Greetings,

I have added a forum to the site - Domo Guide Archives - with backups of most of the archived Aeria Domo Forum guides that were on TWDomo.com, which recently became inaccessible after its domain expired. This new forum is an attempt at replacing that forum and an attempt to preserve the Aeria Domo Forum content which had been backed up there. Hopefully these classic guides written by players of days past will continue to be useful to those who are still actively playing Domo on the Chinese servers.

In other site news, unexpectedly I never delivered the promised final large image updates, but I still have the screenshots and hopefully I will get around to posting them all up some day for the half dozen or so people who still view this site.

----

For those who are not currently playing a DoMO server but may have an interest in doing so, Softstar's IC Domo is still in operation and there are still a number of English guilds in existence there. As well, an HK server recently opened (also in Chinese) if for some reason you would rather try that, but I don't know if you will find much of an English community there.

If you have an interest in playing Softstar's IC DOMO, please check this post:
For those who wish to play on TW DOMO (Guide to Registration and setup)


15
Short_Amigo's 9-29-2010 Patch Guild Additions Guide

Quote from: Short_Amigo
The GS team have tested quite a bit of the current patch in Test.  I have gathered the info we have found out for what’s coming in the current patch for guilds (except guild wars) and what you can expect when it comes to live since found out there was quite a few changes.

A) Guild Level cap has now been expanded to lvl 25.
Yeap you see it right. New cap, total of 160 people max now in a guild if you reach the max level.




And there are more things unlocked as you go higher through the levels: decorations, guild passive skills, guild war skills and two separate rooms inside the guild cottage (The two portals at the back of the regular room).

B)Two more guild ranks added.
The Hierarchy still as follows with the new ranks underlined: Chairperson, Elder, Branch head, Advanced Member, Normal Member, Member. (Difference between Advanced Member, Normal Member and Member ranks is salary difference. Normal would make more then Member, and Advanced member would make more then Normal member.).

C) Unresponsive Portals are now fully functional.
These will be available to you by reaching certain guild levels and talking to the Guild Girl NPC. Check out section G for more details.

D) Unresponsive Guild NPCS now are functional.
The NPCS from the Guild Cottage  that were implemented in the last patch that were unresponsive now work. However most of them will not be available to all, since you will need both guild levels and contributions to unlock them. Will clarify by talking about Guild Girl NPC.

Guild Girl NPC
This NPC will be the one currently accessible to you from the start. It’s the one that will help you unlock all the other additions to your guild. This is what will show when you speak to her:



- 1st option is called “Materials Contribution.” It let’s you contribute refined materials (lead bar, maple wood, etc.) and turn them in for skill contributions. (Ex. handing in 100 red powder gives you 100 contribution under meditation contributions). These contributions help you build decorations and other things for your guild cottage. (Note:Skip to section F) for breakdown of the skill contribution system.)
- 2nd option is called “Guild Facilities” It is the option to choose when you want to add additions to your guild cottage such as decorations and NPC services in exchange for skill contributions and guild funds. Each item has a different required skill contribution amount to access it.
- 3rd option is called “Authority of Guild Merchant” Just like it says, it lets you set the authority of the guild merchant. Available only to Chairperson or Elders. Different levels are: All members, Normal Member, Advance member, Officer, Elder.
*Officer = Branch heads?
- 4th option is called “Description”. It tells you about how Material Contribution works, Cottage Facilities (also known as Guild Facilities), and Authority of Guild Merchant.

E) Guild Salary.
Yes, there is a guild salary but not the salary that you are thinking of. Because it’s not gold you receive, it’s Guild Coins.



 Guild Coins are used with the npcs Guild Merchant I, Guild Merchant II, and Guild Merchant III.

To access guild salary, you have to go to guild menu, and under the Guild Salary tab.
There are limitations to how you are able to receive a salary:
- the person must be in the guild longer then 7 days to receive a guild salary.
- Online time must be over 1 hour each month to receive the salary.

It is hinted on the Guild Salary menu itself that depending on personal online time, fame contribution, joining time, guild position and guild level, it can change of how much salary you can receive in total.

In this Guild Salary tab, there's also a "Contribute" button. When this is highlighted and clickable, you can contribute "points" to the guild. Haven't fully figured out the use for these points but here is what I think they may be used for:

- More points may help you achieve more of a salary as personal online time in the guild does have a factor on how much you receive.
- Chairperson need them to unlock guild skills.

F) Skill Contribution System



The Skill Contribution system you will use a good deal if you plan on unlocking all the additions. As you see above in the picture, you’ll have contribution for each refining skill. On the left is how much the guild currently has for contribution points in each skill, the middle is the max you can have (which is the same for each), and the right is how much you contributed for each stat personally.
Here’s how much points you get depending on the type of item you hand to the Guild Girl NPC.

Meditation Contribution
Red Powder - 1 point
Blue Powder - 2 points
Green Powder - 4 points
Violet Powder - 8 points
White Powder - 12 points
Red Crystal - 18 points
Blue Crystal - 27 points


Mining Contribution
Glass - 1 point
Copper bar - 2 points
Iron bar - 4 points
Lead bar - 8 points
Tin bar - 12 points
Gemstone - 18 points
Silver bar - 27 points

Herding Contribution
Down - 1 point
Pig Oil - 2 points
Knitting Wool - 4 points
Silk - 8 points
Rabbit fur - 12 points
Tanned hide - 18 points
Mane - 27 points

Forestry Contribution
Apple Wood - 1 point
Maple Wood - 2 points
Willow Wood - 4 points
Laurel Wood - 8 points
Pear Wood - 12 points
Cedar Wood - 18 points
Douglas Fir Wood - 27 points

Fishing Contribution
Salt - 1 point
Dried Seaweed - 2 points
Conch Fillet - 4 points
Peeled Prawn - 8 points
Scallop - 12 points
Crab Meat - 18 points
Sea Bass Roe - 27 points

Farming Contribution
Dried Mushroom - 1 point
Sliced Ginger - 2 points
Flour - 4 points
Tea - 8 points
Peppermint - 12 points
Dried Rice - 18 points
Garlic Oil - 27 points


G) Guild Facilities from the Guild Girl NPC

Guild Merchant 1
- Unlocked at guild lvl  1
- Needs the following contributions to unlock:
Fishing x 100
Forestry x 100
Farming x 100
Mining x 100
Herding x 100
Meditation x 100
Guild Funds x 10,000
- How it works:
In exchange for Guild Coins (received from your Guild Salary), you can hand them in for the following prizes:
Regeneration Pill - 47 gc
Fighting Luck Pill - 23 gc
Racial Transformation Scroll - 175 gc
Basic Fireworks 1-6 - 25 gc

Decoration: Bird Pillar
- Unlocked at guild level 3
- Needs the following contributions to unlock:
Forestry x 500
Farming x 500
Guild funds x 100,000
-What it looks like:
http://i24.photobucket.com/albums/c36/shortamigo/decorationbirdpillar.jpg

Decoration: Turtle
- Unlocked at guild level 4
- Needs the following contributions to unlock:
Fishing x 500
Mining x 1000
Guild funds x 100,000
-What it looks like:
http://i24.photobucket.com/albums/c36/shortamigo/decorationturtle.jpg

Decoration: Pig
- Unlocked at guild level 4
- Needs the following contributions to unlock:
Herding x 500
Mining x 1000
Guild funds x 100,000
-What it looks like:
http://i24.photobucket.com/albums/c36/shortamigo/decorationpig.jpg

Decoration: Elephant
- Unlocked at guild level 4
- Needs the following contributions to unlock:
Farming x 500
Mining x 1000
Guild funds x 100,000
-What it looks like:
http://i24.photobucket.com/albums/c36/shortamigo/decorationelephant.jpg

Decoration: Drum
- Unlocked at guild level 6
- Needs the following contributions to unlock:
Forestry x 1500
Herding x 1000
Guild funds x 100,000
-What it looks like:
http://i24.photobucket.com/albums/c36/shortamigo/decorationdrum.jpg

Decoration: Pi - Pa
- Unlocked at guild level 7
- Needs the following contributions to unlock:
Herding x 1500
Meditation point x 1000
Guild funds x 100,000
-What it looks like:
http://i24.photobucket.com/albums/c36/shortamigo/decorationpipa.jpg

Decoration: Twin Crane Clock
- Unlocked at guild level 7
- Needs the following contributions to unlock:
Herding x 1000
Meditation x 1500
Guild funds x 100,000
-What it looks like:
http://i24.photobucket.com/albums/c36/shortamigo/decorationtwincraneclock.jpg

Guild Merchant II
- Unlocked at guild lvl 8
- Needs the following contributions to unlock:
Fishing x 300
Forestry x 300
Farming x 300
Mining x 300
Herding x 300
Meditation x 300
Guild funds x 50,000
- How it works:
In exchange for Guild Coins (received from your Guild Salary), you can hand them in for the following prizes::
Shorty pill - 23 gc
Growth Hormone - 23 gc
#Spirit catching orb - 1500 gc
#Weapon downgrade stone - 300 gc
#Armour downgrade stone - 60 gc
#Devil Seal card - 60 gc

Cottage Room I
- Unlocked at guild lvl 10
- Needs the following contributions to unlock:
Fishing x 1000
Forestry x 5000
Farming x 1000
Mining x 5000
Herding x 1000
Meditation x 1000
Guild funds x 300,000
- What it looks like:
http://i24.photobucket.com/albums/c36/shortamigo/cottageroom1.jpg

Guild Merchant III
- Unlocked at guild lvl 15
- Needs the following contributions to unlock:
Fishing x 500
Forestry x 500
Farming x 500
Mining x 500
Herding x 500
Meditation x 500
Guild funds x 100,000
- How it works:
In exchange for Guild Coins (received from your Guild Salary), you can hand them in for the following prizes:
#Insurance Scroll (upgrade) - 75 gc
#Insurance Scroll (modify) - 37 gc

Cottage room II
- Unlocked at guild level 20
- Needs the following contributions to unlock:
Fishing x 2000
Forestry x 10000
Farming x 2000
Mining x 10000
Herding x 2000
Meditation x 2000
Guild funds x 500,000
- What it looks like:
http://i24.photobucket.com/albums/c36/shortamigo/cottageroom2.jpg

Teleport Fairy (a.k.a Ferryman npc)
- Unlocked at guild level 22
- Needs the following contributions to unlock:
Fishing x 5000
Forestry x 5000
Farming x 5000
Mining x 5000
Herding x 5000
Meditation x 5000
Guild funds x 1,000,000
- How it works:
It is basically a go anywhere in your cottage. And wouldn’t you know it requires 1 x Go Anywhere to use.

F) Guild Skills now available.
There are two new skill groups that are available with the guild. They are unlocked with certain guild levels and points that you contribute to the guild (see section E for more details). And it seems that the chairperson is the only one available to use them. Here they are in more detail:

Active Skills

Dashing


Highly Defending


Calling Everybody


Passive Skills

Bring in Wealth and Treasure


Running as Lightning


Eye for an Eye


Body Body up


*There are more passive skills provided however unfortunately I was not able to get on test to get the rest of the screenshots.

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